Some cool D3 (Diablo 3) fan art.
Posts Tagged ‘visual’
Wizardess
Wednesday, December 7th, 2011Gathering dust
Wednesday, November 23rd, 2011This place really needs to be cleaned up…
Ah well, one thing at a time.
And the first thing seemed to be reuploading HD version’s of some of my videos.
Here’s one of my animation projects from uni
Snakes Alive
If that didn’t do it for you, here’s a few of my favourite videos since I last appeared.
Some nice portal related ones seeing as my last post was portal.
Want you gone – Portal 2 fanmade video
Fan Animation film clip for Want you gone
Portal: No Escape
A nice fan film re-imagining of portal, not just some game story clone
What’s been happening (start rambling…)
What I’ve been playing:
- BF3
- Minecraft
- Portal 2
- Deus Ex
- SWTOR beta (almost)
- LIMBO
- Voxatron (great indie game) and a bunch of other great humble indie bundle games.
Recommended listenings:
- The Getaway Plan – Requim
- Sum 41 – Screaming bloody murder
- Blink 182 – Neighbourhoods
- Jezabels all the EP’s
- …
- does trying to setup a VPS for minecraft count?
- Start prototyping new game ideas
- Work on intro animation for DoubleJump
- Play around with ZBrush or Mudbox
- Start a 1-drawing-a-week routine
- Start a 1-simple-game-a-week routine
- Overhual this site… (i.e. upgraded and integrated, none of this lazy default template and separated website business)
I’ll end with the this, probably the greatest cat on youtube:
Oh Look theres an App!
Saturday, April 30th, 2011New SketchBoy Sketch
Wednesday, March 16th, 2011This is a near final sketch of the default player in DoubleJump.
Dubbed sketchboy, he’s the one I’m most happy with since the vector concepts from the first iteration of DoubleJump. Still not sure about the name though, it seems to work perfectly but I really dont want to try and beat sackboy at his game. I’ll work on a different name, but for now it will do
Ninja and Toned versions

YouTube’s Gone 3D!!
Saturday, February 5th, 2011So since when has youtube done 3D?? anyway this is awesome (prob best in full screen):
MysteryGuitarMan has a few other 3D video’s too.
What’s so awesome about 3D youtube, is that its not just someone uploading stereoscopic anaglyph 3d video, it actually supports some kind of 3D video format, meaning you can change the method of 3D form anaglyph, 3D tv/monitor, and even side by side (which I had no idea worked until Joe explained it, and its awesome! 3D without glasses, never even realised it. You just go cross-eyed until it lines up).
While on the topic, here’s a 3D Carol I whipped up a few months back when I wasn’t blogging. Cant believe how easy these things are to make. (Oh and everyone needs a pair of red and blue glasses lying around
)
jsLog 0.1 – JavaScript ‘console’ Logger
Friday, December 31st, 2010EDIT – 17/03/11: Yeah I’m totally scrapping this project for now. I always thought console.log() was a proprietary webkit function, turns out its not, making jsLog kind of redundant
. The real benefit would be for older browsers, so I guess ill pick this back up for IE6/7/8 etc. sometime in the future.
Aspects like running js within the log are still beneficial though, in a more ‘firebug’ type of approach. But yeah for the moment its a bust, cause I didn’t even program it for IE.
There are a few of these around, but I thought I’d write my own for reusabilitie’s sake.
What jsLog is, is a way for JavaScript developers to debug their code without using the traditional but annoying js ‘alerts’.
There is an example in my ‘experimental’ section of my website: pud9y.com/experimental

Features
- A non-annoying debugging alternative to alert()
- Keeps all messages logged in the console
- Add any string/notes to the dynamic log console
- Run simple JavaScript within the document through the ‘command line’
- Show and hide on mouse over
- No complex setup, works on top of any HTML document by simply including the script file
Implementation
Simply include the JS file in your document and the console will appear on your page.
e.g. in a HTML document put this in the head above any other scripts:
<script src=”jslog.010.min.js” type=”text/javascript”></script>
it’s important that this is inserted before any other script files so its loaded first
Then use the function slog() the same way you would traditionally use alert() and it will automatically log that message into the console on the side of the page.
e.g. you want to alert a message when you press a button, instead of alert(), use slog():
<button onclick=”slog(‘you pressed the button’);”>click me</button>
Known bugs/future features
This is only version 0.1 so there are a few more features I’d like to implement as well as a whole heap of fixes needed.
Bugs I know of
- At the moment I’ve written this to work only on modern browsers (FF 3.6, Saf5, Chrome?, IE9?) (? = haven’t tested) but if its required at any stage (or by request), I can get it to work in IE 6,7,8.
- Currently for some reason, it effects the canvas element on my experimental page to not render correctly
- Only works on JS after the page has loaded (I will fix this so all scripts are logged even before preloading)
Future features
- Popout the console into another window to be less intrusive
- Save the log file/load/compare with the last time the page was run
- Make the command line support multi-lined JavaScript
- Other user requests
Download
Version 0.1
jslog.010.min.js
Feel free to send me any requests or bugs in the comments.
More Indie Goodness
Saturday, December 25th, 2010Limbo
Wish this game was available on PC/Mac, seems to be XBL only
looks absolutely awesome. Kind of reminds me of Max and the Wild Things ![]()
Humble Indie Bundle
In related indie game news, I’m having a blast with the Humble Indie Bundle
If you haven’t already purchased/played those games, you should get on the humble bundle wagon (if the promotion hasn’t ended already :S). It’s pay what you can and comes with some of the most popular indie games, plus if you pay over $8 you get the humble bundle pack #1 too. Oh and did I mention there’s steam integration support too
.
See http://www.humblebundle.com for all the info.
And finally ill leave you with a little treat. Check this out: http://www.gamesbum.com/arcade/275-super-mario-crossover.html
Indie Games
Saturday, December 11th, 2010
Every once in a while I get linked or research whats going on in the Indie Game scene, I love it so much because this scene isn’t bound by investors or publishers opinions (*cough* Call of Duty *cough*), but they are able to explore different and innovative game play, as well as re-define what a game is!
I do honestly believe that games can be a form of art, but if the commercial gaming world is constantly putting out the same types of games over and over because that’s what people “want”, then the general public is always going to think of games as just toys, and those that play/develop them as just a bunch of big children with no intellectual merit.
Now thanks to this new wave of causal games, brought about by the mobile gaming market, we have seen glimpses of innovation coming back into games, which was lost during the “console” era and not seen much since the PC gaming’s dominance days, and hopefully will promote indie gaming into the public eye.
Now the indie gaming scene isn’t all that new, but recently I’ve needed to seek it out, as a way to reinvigorate my spirit for gaming. We all know why modern games have lost all they once were, and don’t get me wrong, a lot are still great games because of: their simulation factor, multiplayer capability/social gaming, graphics realism, and sometimes its just fun to shoot a guys head off. But what I used to love about games was:
the challenge, the problem solving, the new worlds, the fun, the characters, and mostly the “OMFG I’ve never seen that before, that was fucking amazing” (innovation).
Some game developers like, Valve Software (Half-Life 2, Portal), are still making great games out there that come with all these things, but really the best place you can find them, without waiting several years “valve time”, is through indie games.
Thankfully, thanks to Valve and the Steam Platform (and the iPhone App Store), indie games are now supplied to the masses, giving them the attention they deserve. Other places like Kongregate, where you can find some pure gems, and a new up starting community called IndieCity are helping to bring more attention to these games, and giving them a place to be found and loved.
So back to Gaming as an Art, here are some games that remind me that this type of gaming isn’t dead.
You Have To Burn The Rope
– Art
Just genious, who said games need to be complex, challenging or long. I know it goes against a lot of what I discussed above, but this is Indie Gaming, there are no rules.
The Company of Myself
– Innovation
Just wow, I love it, the gameplay, the storytelling, the pace, and even the story behind the game. One word to sum it up, “beautiful”. Funnily, it involves a lot of aspects which I wanted in DoubleJump, maybe one day I’ll have the resources to finish it (or even start it for that matter).
OCTODAD
– Innovation
Just plain funny, non-serious, and interesting controls that just support being an octopus so perfectly.
Oh and the games featured in the banner are from Braid and Auditorium






