Some cool D3 (Diablo 3) fan art.
Archive for the ‘Findings’ Category
Wizardess
Wednesday, December 7th, 2011Gathering dust
Wednesday, November 23rd, 2011This place really needs to be cleaned up…
Ah well, one thing at a time.
And the first thing seemed to be reuploading HD version’s of some of my videos.
Here’s one of my animation projects from uni
Snakes Alive
If that didn’t do it for you, here’s a few of my favourite videos since I last appeared.
Some nice portal related ones seeing as my last post was portal.
Want you gone – Portal 2 fanmade video
Fan Animation film clip for Want you gone
Portal: No Escape
A nice fan film re-imagining of portal, not just some game story clone
What’s been happening (start rambling…)
What I’ve been playing:
- BF3
- Minecraft
- Portal 2
- Deus Ex
- SWTOR beta (almost)
- LIMBO
- Voxatron (great indie game) and a bunch of other great humble indie bundle games.
Recommended listenings:
- The Getaway Plan – Requim
- Sum 41 – Screaming bloody murder
- Blink 182 – Neighbourhoods
- Jezabels all the EP’s
- …
- does trying to setup a VPS for minecraft count?
- Start prototyping new game ideas
- Work on intro animation for DoubleJump
- Play around with ZBrush or Mudbox
- Start a 1-drawing-a-week routine
- Start a 1-simple-game-a-week routine
- Overhual this site… (i.e. upgraded and integrated, none of this lazy default template and separated website business)
I’ll end with the this, probably the greatest cat on youtube:
Portal 2 & Valve Store Purchases
Saturday, April 30th, 2011Portal 2

So Portal 2 came out last week, and thanks to all those who contributed to the potato sack indie bundle (http://www.aperturescience.com/glados@home/) to release it early, it was also an awesome birthday present
(Thanks Gabe). Last week I also finished both the single player and Co-op stories of the game, and it indeed was an awesome game, definitely living up to the Valve standard of games.
My verdict? Co-op is fun, and a great addition to the portal gameplay, and surprisingly has its own story to it too (which follows after the single player campaign). Not so sure on replayability though, once you complete the puzzles, how are they challenging the next time round? And there are some nice communication elements (ping tool) for people playing online, but if your playing with strangers who haven’t beaten a stage yet, or you haven’t, and they’re rushing you, wont that ruin the experience? Fortunately I was playing with a mate, and we got to play through its entirety, consistently.
As for single player, it’s definitely a different beast to its predecessor. Portal 1 was simply a puzzle game, showcasing Valve’s awesome innovativeness, but Portal 2 was to become a full game, with its own box, and its own sales count. It definitely delivered, and at times it felt almost as epic as playing HL2. The environment, story, setting and characters were all great, and a times also felt a bit reminiscent of bioshock, which isn’t a bad thing. Unfortunately, I felt because there were so many new gameplay elements like gravity streams and bouncy goo, there was too much focus in explaining these new elements, and not enough levels where it exploited them. Even though some puzzles were actually quite hard, after you solved them, there wasn’t as much “OMFG THAT WAS AWESOME”, as there was in Portal 1. The beauty of Portal 1 was its simplicity, using only 2 portals, a few cubes and buttons, there were plenty of levels which used the same elements, but in completely different ways, and that made for really satisfying puzzles. Now it sounds like I’m dissing Portal 2 a little, but that’s only because there is nothing else to complain about, the other elements of the game are just perfect! And Valve really made another awesome game (do they ever not?).
What I would like to see though is access to all of Portal 2′s new stuff, for the community to get there hands on and exploit them (I didnt see any level importing like the first one :S). So in summary, Portal 1 had better quality puzzles, but everything else was stellar (oh FYI Portal 2 didn’t have any bad puzzles, they were still good, it’s just Portal 1′s as you know were just mind bending, could also just be as a result of expectation though).
Valve Merch
So thanks to our awesome $AUD ($1.05USD), I had to buy some merchandise from the Valve Store. Here’s what I got:
And there was also a Aperture Lab’s Vinyl sticker, but that’s a surprise for another day
YouTube’s Gone 3D!!
Saturday, February 5th, 2011So since when has youtube done 3D?? anyway this is awesome (prob best in full screen):
MysteryGuitarMan has a few other 3D video’s too.
What’s so awesome about 3D youtube, is that its not just someone uploading stereoscopic anaglyph 3d video, it actually supports some kind of 3D video format, meaning you can change the method of 3D form anaglyph, 3D tv/monitor, and even side by side (which I had no idea worked until Joe explained it, and its awesome! 3D without glasses, never even realised it. You just go cross-eyed until it lines up).
While on the topic, here’s a 3D Carol I whipped up a few months back when I wasn’t blogging. Cant believe how easy these things are to make. (Oh and everyone needs a pair of red and blue glasses lying around
)
More Indie Goodness
Saturday, December 25th, 2010Limbo
Wish this game was available on PC/Mac, seems to be XBL only
looks absolutely awesome. Kind of reminds me of Max and the Wild Things ![]()
Humble Indie Bundle
In related indie game news, I’m having a blast with the Humble Indie Bundle
If you haven’t already purchased/played those games, you should get on the humble bundle wagon (if the promotion hasn’t ended already :S). It’s pay what you can and comes with some of the most popular indie games, plus if you pay over $8 you get the humble bundle pack #1 too. Oh and did I mention there’s steam integration support too
.
See http://www.humblebundle.com for all the info.
And finally ill leave you with a little treat. Check this out: http://www.gamesbum.com/arcade/275-super-mario-crossover.html
Indie Games
Saturday, December 11th, 2010
Every once in a while I get linked or research whats going on in the Indie Game scene, I love it so much because this scene isn’t bound by investors or publishers opinions (*cough* Call of Duty *cough*), but they are able to explore different and innovative game play, as well as re-define what a game is!
I do honestly believe that games can be a form of art, but if the commercial gaming world is constantly putting out the same types of games over and over because that’s what people “want”, then the general public is always going to think of games as just toys, and those that play/develop them as just a bunch of big children with no intellectual merit.
Now thanks to this new wave of causal games, brought about by the mobile gaming market, we have seen glimpses of innovation coming back into games, which was lost during the “console” era and not seen much since the PC gaming’s dominance days, and hopefully will promote indie gaming into the public eye.
Now the indie gaming scene isn’t all that new, but recently I’ve needed to seek it out, as a way to reinvigorate my spirit for gaming. We all know why modern games have lost all they once were, and don’t get me wrong, a lot are still great games because of: their simulation factor, multiplayer capability/social gaming, graphics realism, and sometimes its just fun to shoot a guys head off. But what I used to love about games was:
the challenge, the problem solving, the new worlds, the fun, the characters, and mostly the “OMFG I’ve never seen that before, that was fucking amazing” (innovation).
Some game developers like, Valve Software (Half-Life 2, Portal), are still making great games out there that come with all these things, but really the best place you can find them, without waiting several years “valve time”, is through indie games.
Thankfully, thanks to Valve and the Steam Platform (and the iPhone App Store), indie games are now supplied to the masses, giving them the attention they deserve. Other places like Kongregate, where you can find some pure gems, and a new up starting community called IndieCity are helping to bring more attention to these games, and giving them a place to be found and loved.
So back to Gaming as an Art, here are some games that remind me that this type of gaming isn’t dead.
You Have To Burn The Rope
– Art
Just genious, who said games need to be complex, challenging or long. I know it goes against a lot of what I discussed above, but this is Indie Gaming, there are no rules.
The Company of Myself
– Innovation
Just wow, I love it, the gameplay, the storytelling, the pace, and even the story behind the game. One word to sum it up, “beautiful”. Funnily, it involves a lot of aspects which I wanted in DoubleJump, maybe one day I’ll have the resources to finish it (or even start it for that matter).
OCTODAD
– Innovation
Just plain funny, non-serious, and interesting controls that just support being an octopus so perfectly.
Oh and the games featured in the banner are from Braid and Auditorium
Definition Challenged
Saturday, December 11th, 2010Epic (FAIL) Update
Saturday, December 11th, 2010Yeah so that stream of updates failed..
Sooo lets start again for the next post!
Here’s a list of interesting links that I was planning to post about but its so old now its not worth making a full post.
FLARToolKit
So other than trying to get my new website designs up (I did the homepage, now just need to find time for the rest) a few months back I had a look at Augmented Reality for work, and there are a plethora of libraries out there for all different platforms and programming languages, but I thought the most accessible (and being for the public it kind of had to be) would be Flash.
Fortunately for me there are great Flash AR API’s out there, one in particular was this open source API called:
FLARToolkit

This is a quick test demo I did with a custom model (totoro), but I stress “quick test”
I still used the default marker and didn’t even bother printing it (just displayed on iphone), but you can create your own (see below). You will need this marker
Now the main website isn’t a great place to start, firstly it’s in Japanese, and the documentation is a little tricky to get into for Newbies, but i found a great tutorial, and website where they combine it all in a nice template, where you can almost just drag and drop your own 3d models into.
http://saqoo.sh/a/flartoolkit/start-up-guide?lang=en (Ok, I swear that page used to be in english)
I created 3D models using Maya and Blender3D, both export to Collada DAE. Maya needs a plugin: could be this or maybe openCollada I forget, but Blender supports it natively.
Any way I’d love to help, but it was so long ago, it would defeat the purpose of getting these old posts out of the way ![]()
But if you need more info, I think I had a look at this dude’s blog tutorial http://www.mikkoh.com/blog/2008/12/flartoolkitflash-augmented-realitygetting-started/ when I was working on it (as well as the english version of that saqoo tute).
Oh lastly, to create custom AR markers use:
http://flash.tarotaro.org/ar/MarkerGeneratorOnline.swf
CSS Sprites
Also a neat little trick I learnt a few month’s back (like 8 months ago now LOL), and something all good web developers should know (besides all the new CSS3 and HTML5 stuff coming around) is CSS sprites.
First google link about it here:
http://css-tricks.com/css-sprites/
Basically it both reduces extra http requests to the server, reduces page load times, and removes any graphic flicker’s for mouse over effects on buttons and the like.
Any way, now that’s out of the way, back to quicker updates
(hopefully)
Youtube Trickster’s
Wednesday, February 17th, 2010This guy keeps pulling out some really crazy videos using some nice youtube tricks.
While we’re on the topic of quality Youtubers, PatrickBoivin has been a long time favourite of mine. His videos consist of really great and professional stop motion animations using figurines, some tutorials and behind the scenes of those animations, as well as some short film productions and many other animation/motion graphics type videos. I just love the camera work in all his productions.
He also made the first youtube ‘game’ which I’ve seen, back in Jan 09. This one may need to be watched/played in a new window.
But for an embedded, here’s one of his stop motions.
T-Shirt WAR
Friday, February 12th, 2010These fellas printed 222 shirts and made an amazingly unique stop motion.
It just goes to show that sometimes, it’s all worth it!
made by these two:
http://youtube.com/mysteryguitarman
http://youtube.com/verytasteful









