Some cool D3 (Diablo 3) fan art.
Wizardess
December 7th, 2011Gathering dust
November 23rd, 2011This place really needs to be cleaned up…
Ah well, one thing at a time.
And the first thing seemed to be reuploading HD version’s of some of my videos.
Here’s one of my animation projects from uni
Snakes Alive
If that didn’t do it for you, here’s a few of my favourite videos since I last appeared.
Some nice portal related ones seeing as my last post was portal.
Want you gone – Portal 2 fanmade video
Fan Animation film clip for Want you gone
Portal: No Escape
A nice fan film re-imagining of portal, not just some game story clone
What’s been happening (start rambling…)
What I’ve been playing:
- BF3
- Minecraft
- Portal 2
- Deus Ex
- SWTOR beta (almost)
- LIMBO
- Voxatron (great indie game) and a bunch of other great humble indie bundle games.
Recommended listenings:
- The Getaway Plan – Requim
- Sum 41 – Screaming bloody murder
- Blink 182 – Neighbourhoods
- Jezabels all the EP’s
- …
- does trying to setup a VPS for minecraft count?
- Start prototyping new game ideas
- Work on intro animation for DoubleJump
- Play around with ZBrush or Mudbox
- Start a 1-drawing-a-week routine
- Start a 1-simple-game-a-week routine
- Overhual this site… (i.e. upgraded and integrated, none of this lazy default template and separated website business)
I’ll end with the this, probably the greatest cat on youtube:
Portal 2 & Valve Store Purchases
April 30th, 2011Portal 2

So Portal 2 came out last week, and thanks to all those who contributed to the potato sack indie bundle (http://www.aperturescience.com/glados@home/) to release it early, it was also an awesome birthday present
(Thanks Gabe). Last week I also finished both the single player and Co-op stories of the game, and it indeed was an awesome game, definitely living up to the Valve standard of games.
My verdict? Co-op is fun, and a great addition to the portal gameplay, and surprisingly has its own story to it too (which follows after the single player campaign). Not so sure on replayability though, once you complete the puzzles, how are they challenging the next time round? And there are some nice communication elements (ping tool) for people playing online, but if your playing with strangers who haven’t beaten a stage yet, or you haven’t, and they’re rushing you, wont that ruin the experience? Fortunately I was playing with a mate, and we got to play through its entirety, consistently.
As for single player, it’s definitely a different beast to its predecessor. Portal 1 was simply a puzzle game, showcasing Valve’s awesome innovativeness, but Portal 2 was to become a full game, with its own box, and its own sales count. It definitely delivered, and at times it felt almost as epic as playing HL2. The environment, story, setting and characters were all great, and a times also felt a bit reminiscent of bioshock, which isn’t a bad thing. Unfortunately, I felt because there were so many new gameplay elements like gravity streams and bouncy goo, there was too much focus in explaining these new elements, and not enough levels where it exploited them. Even though some puzzles were actually quite hard, after you solved them, there wasn’t as much “OMFG THAT WAS AWESOME”, as there was in Portal 1. The beauty of Portal 1 was its simplicity, using only 2 portals, a few cubes and buttons, there were plenty of levels which used the same elements, but in completely different ways, and that made for really satisfying puzzles. Now it sounds like I’m dissing Portal 2 a little, but that’s only because there is nothing else to complain about, the other elements of the game are just perfect! And Valve really made another awesome game (do they ever not?).
What I would like to see though is access to all of Portal 2′s new stuff, for the community to get there hands on and exploit them (I didnt see any level importing like the first one :S). So in summary, Portal 1 had better quality puzzles, but everything else was stellar (oh FYI Portal 2 didn’t have any bad puzzles, they were still good, it’s just Portal 1′s as you know were just mind bending, could also just be as a result of expectation though).
Valve Merch
So thanks to our awesome $AUD ($1.05USD), I had to buy some merchandise from the Valve Store. Here’s what I got:
And there was also a Aperture Lab’s Vinyl sticker, but that’s a surprise for another day
Oh Look theres an App!
April 30th, 2011New SketchBoy Sketch
March 16th, 2011This is a near final sketch of the default player in DoubleJump.
Dubbed sketchboy, he’s the one I’m most happy with since the vector concepts from the first iteration of DoubleJump. Still not sure about the name though, it seems to work perfectly but I really dont want to try and beat sackboy at his game. I’ll work on a different name, but for now it will do
Ninja and Toned versions

YouTube’s Gone 3D!!
February 5th, 2011So since when has youtube done 3D?? anyway this is awesome (prob best in full screen):
MysteryGuitarMan has a few other 3D video’s too.
What’s so awesome about 3D youtube, is that its not just someone uploading stereoscopic anaglyph 3d video, it actually supports some kind of 3D video format, meaning you can change the method of 3D form anaglyph, 3D tv/monitor, and even side by side (which I had no idea worked until Joe explained it, and its awesome! 3D without glasses, never even realised it. You just go cross-eyed until it lines up).
While on the topic, here’s a 3D Carol I whipped up a few months back when I wasn’t blogging. Cant believe how easy these things are to make. (Oh and everyone needs a pair of red and blue glasses lying around
)
Ooh whats this?
January 26th, 2011
random sketch of DJ player with Sketchbook Pro iPad
jsLog 0.1 – JavaScript ‘console’ Logger
December 31st, 2010EDIT – 17/03/11: Yeah I’m totally scrapping this project for now. I always thought console.log() was a proprietary webkit function, turns out its not, making jsLog kind of redundant
. The real benefit would be for older browsers, so I guess ill pick this back up for IE6/7/8 etc. sometime in the future.
Aspects like running js within the log are still beneficial though, in a more ‘firebug’ type of approach. But yeah for the moment its a bust, cause I didn’t even program it for IE.
There are a few of these around, but I thought I’d write my own for reusabilitie’s sake.
What jsLog is, is a way for JavaScript developers to debug their code without using the traditional but annoying js ‘alerts’.
There is an example in my ‘experimental’ section of my website: pud9y.com/experimental

Features
- A non-annoying debugging alternative to alert()
- Keeps all messages logged in the console
- Add any string/notes to the dynamic log console
- Run simple JavaScript within the document through the ‘command line’
- Show and hide on mouse over
- No complex setup, works on top of any HTML document by simply including the script file
Implementation
Simply include the JS file in your document and the console will appear on your page.
e.g. in a HTML document put this in the head above any other scripts:
<script src=”jslog.010.min.js” type=”text/javascript”></script>
it’s important that this is inserted before any other script files so its loaded first
Then use the function slog() the same way you would traditionally use alert() and it will automatically log that message into the console on the side of the page.
e.g. you want to alert a message when you press a button, instead of alert(), use slog():
<button onclick=”slog(‘you pressed the button’);”>click me</button>
Known bugs/future features
This is only version 0.1 so there are a few more features I’d like to implement as well as a whole heap of fixes needed.
Bugs I know of
- At the moment I’ve written this to work only on modern browsers (FF 3.6, Saf5, Chrome?, IE9?) (? = haven’t tested) but if its required at any stage (or by request), I can get it to work in IE 6,7,8.
- Currently for some reason, it effects the canvas element on my experimental page to not render correctly
- Only works on JS after the page has loaded (I will fix this so all scripts are logged even before preloading)
Future features
- Popout the console into another window to be less intrusive
- Save the log file/load/compare with the last time the page was run
- Make the command line support multi-lined JavaScript
- Other user requests
Download
Version 0.1
jslog.010.min.js
Feel free to send me any requests or bugs in the comments.








