Youtube “start play at” URL parameter

March 4th, 2012

I keep finding this, then when I need to use it I forget and have a hard time finding it again.
So I’m going to add it for me to find it easier, and so the internet has more keywords to look for this :)

To share a URL with the video starting at a certain timecode use:

#t=XXmXXs

Where XX is the number, followed by an ‘m’ or ‘s’ for minutes or seconds

e.g.
http://www.youtube.com/watch?v=V-Otgq7wTHk#t=40s

There are other parameters like

&hd=1

http://www.youtube.com/watch?v=V-Otgq7wTHk&hd=1

More on this page:
http://www.techairlines.com/2010/08/21/useful-youtube-url-tricks/

Are you bored?

January 29th, 2012

mapmyboredom bored faces

Wizardess

December 7th, 2011

Some cool D3 (Diablo 3) fan art.

Sorceress :P

Full gallery here

Gathering dust

November 23rd, 2011

This place really needs to be cleaned up…

Ah well, one thing at a time.
And the first thing seemed to be reuploading HD version’s of some of my videos.
Here’s one of my animation projects from uni :)

Snakes Alive

 

If that didn’t do it for you, here’s a few of my favourite videos since I last appeared.
Some nice portal related ones seeing as my last post was portal.

Want you gone – Portal 2 fanmade video

Fan Animation film clip for Want you gone

Portal: No Escape

A nice fan film re-imagining of portal, not just some game story clone

What’s been happening (start rambling…)

What I’ve been playing:

  • BF3
  • Minecraft
  • Portal 2
  • Deus Ex
  • SWTOR beta (almost)
  • LIMBO
  • Voxatron (great indie game) and a bunch of other great humble indie bundle games.

Recommended listenings:

  • The Getaway Plan – Requim
  • Sum 41 – Screaming bloody murder
  • Blink 182 – Neighbourhoods
  • Jezabels all the EP’s
What I’ve been working on:
  • does trying to setup a VPS for minecraft count?
What I want to do:
  • Start prototyping new game ideas
  • Work on intro animation for DoubleJump
  • Play around with ZBrush or Mudbox
  • Start a 1-drawing-a-week routine
  • Start a 1-simple-game-a-week routine
  • Overhual this site…  (i.e. upgraded and integrated, none of this lazy default template and separated website business)
..end ramble

I’ll end with the this, probably the greatest cat on youtube:

Zombies

July 24th, 2011

Zombie

Portal 2 & Valve Store Purchases

April 30th, 2011

Portal 2

Portal 2 Co-op

So Portal 2 came out last week, and thanks to all those who contributed to the potato sack indie bundle (http://www.aperturescience.com/glados@home/) to release it early, it was also an awesome birthday present :D (Thanks Gabe). Last week I also finished both the single player and Co-op stories of the game, and it indeed was an awesome game, definitely living up to the Valve standard of games.

My verdict? Co-op is fun, and a great addition to the portal gameplay, and surprisingly has its own story to it too (which follows after the single player campaign). Not so sure on replayability though, once you complete the puzzles, how are they challenging the next time round? And there are some nice communication elements (ping tool) for people playing online, but if your playing with strangers who haven’t beaten a stage yet, or you haven’t, and they’re rushing you, wont that ruin the experience? Fortunately I was playing with a mate, and we got to play through its entirety, consistently.

As for single player, it’s definitely a different beast to its predecessor. Portal 1 was simply a puzzle game, showcasing Valve’s awesome innovativeness, but Portal 2 was to become a full game, with its own box, and its own sales count. It definitely delivered, and at times it felt almost as epic as playing HL2. The environment, story, setting and characters were all great, and a times also felt a bit reminiscent of bioshock, which isn’t a bad thing. Unfortunately, I felt because there were so many new gameplay elements like gravity streams and bouncy goo, there was too much focus in explaining these new elements, and not enough levels where it exploited them. Even though some puzzles were actually quite hard, after you solved them, there wasn’t as much “OMFG THAT WAS AWESOME”, as there was in Portal 1. The beauty of Portal 1 was its simplicity, using only 2 portals, a few cubes and buttons, there were plenty of levels which used the same elements, but in completely different ways, and that made for really satisfying puzzles. Now it sounds like I’m dissing Portal 2 a little, but that’s only because there is nothing else to complain about, the other elements of the game are just perfect! And Valve really made another awesome game (do they ever not?).

What I would like to see though is access to all of Portal 2′s new stuff, for the community to get there hands on and exploit them (I didnt see any level importing like the first one :S). So in summary, Portal 1 had better quality puzzles, but everything else was stellar (oh FYI Portal 2 didn’t have any bad puzzles, they were still good, it’s just Portal 1′s as you know were just mind bending, could also just be as a result of expectation though).

Valve Merch

So thanks to our awesome $AUD ($1.05USD), I had to buy some merchandise from the Valve Store. Here’s what I got:

headcrab plushie hat
Black Mesa Mug
Boomer Plushie
L4D poster pack

And there was also a Aperture Lab’s Vinyl sticker, but that’s a surprise for another day :)

Oh Look theres an App!

April 30th, 2011

Just playing around with some app icon’s for DoubleJump, I quite like this one, will use it for a while.

DoubleJump App Icon

New SketchBoy Sketch

March 16th, 2011

This is a near final sketch of the default player in DoubleJump.

Dubbed sketchboy, he’s the one I’m most happy with since the vector concepts from the first iteration of DoubleJump. Still not sure about the name though, it seems to work perfectly but I really dont want to try and beat sackboy at his game. I’ll work on a different name, but for now it will do :)

Ninja and Toned versions

Sketchboy from DoubleJump

I like to grab spongey things

March 8th, 2011

Sackboy

Also checkout the always awesome Sackboy Song:
http://www.youtube.com/watch?v=Sp2YhS0jeCU
:D

YouTube’s Gone 3D!!

February 5th, 2011

So since when has youtube done 3D?? anyway this is awesome (prob best in full screen):

MysteryGuitarMan has a few other 3D video’s too.

What’s so awesome about 3D youtube, is that its not just someone uploading stereoscopic anaglyph 3d video, it actually supports some kind of 3D video format, meaning you can change the method of 3D form anaglyph, 3D tv/monitor, and even side by side (which I had no idea worked until Joe explained it, and its awesome! 3D without glasses, never even realised it. You just go cross-eyed until it lines up).

While on the topic, here’s a 3D Carol I whipped up a few months back when I wasn’t blogging. Cant believe how easy these things are to make. (Oh and everyone needs a pair of red and blue glasses lying around :P )

3D Carol